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Development of Japanese Language Learning Content Using Immersive Virtual Reality
https://doi.org/10.15068/0002003303
https://doi.org/10.15068/00020033033d386d07-2c21-4043-9a3a-bfb6b9748b09
名前 / ファイル | ライセンス | アクション |
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IF_11-253.pdf
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Item type | Departmental Bulletin Paper(1) | |||||||
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公開日 | 2022-03-29 | |||||||
タイトル | ||||||||
言語 | en | |||||||
タイトル | Development of Japanese Language Learning Content Using Immersive Virtual Reality | |||||||
言語 | ||||||||
言語 | eng | |||||||
資源タイプ | ||||||||
資源 | http://purl.org/coar/resource_type/c_6501 | |||||||
タイプ | departmental bulletin paper | |||||||
ID登録 | ||||||||
ID登録 | 10.15068/0002003303 | |||||||
ID登録タイプ | JaLC | |||||||
アクセス権 | ||||||||
アクセス権 | open access | |||||||
アクセス権URI | http://purl.org/coar/access_right/c_abf2 | |||||||
著者 |
ITO, Hideaki
× ITO, Hideaki
|
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抄録 | ||||||||
内容記述タイプ | Abstract | |||||||
内容記述 | In recent years, remarkable progress has been made in immersive virtual reality (i VR )). However, iVR in Japanese language education ( lags behind education for other languages . In this paper , the author reviews iVR Japanese language learning content tha t is currently under development. Further, the author argues that in order to collaborate with experts in different fields during the development process, it is necessary to accumulate knowledge in those fields and to consider how to reconstruct such knowl edge. | |||||||
言語 | en | |||||||
書誌情報 |
en : Inter Faculty 巻 11, p. 253-260, 発行日 2022-03 |
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ISSN | ||||||||
収録物識別子タイプ | EISSN | |||||||
収録物識別子 | 1884-8575 | |||||||
書誌レコードID | ||||||||
収録物識別子タイプ | NCID | |||||||
収録物識別子 | BB31469940 | |||||||
出版者 | ||||||||
言語 | en | |||||||
出版者 | Graduate School of Humanities and Social Sciences, University of Tsukuba | |||||||
関連情報 | ||||||||
関連タイプ | isPartOf | |||||||
識別子タイプ | URI | |||||||
関連識別子 | https://journal.hass.tsukuba.ac.jp/interfaculty/ |