@article{oai:tsukuba.repo.nii.ac.jp:00029199, author = {金森, 由博 and 福井, 幸男 and 三谷, 純 and Endo, Yuki and Kanamori, Yoshihiro and Fukui, Yukio and Mitani, Jun}, issue = {4}, journal = {Computer graphics forum}, month = {Jun}, note = {This paper introduces a framework that can extract an alpha matte from a single image with Fresnel reflection, and that can composite other objects with the image such that plausible reflections are included. Our method handles reflections in a plane with small undulations, for example, a water surface with waves or a glossy tabletop. During the matting stage, our method first estimates the transmission color, which is assumed to be uniform, and then calculates a reflection image and alpha matte based on user markups. However, accurate extraction of the matte becomes challenging when a plane has small undulations because these create perturbations in the matte. We therefore propose a filter that can refine the matte effectively. In the compositing stage, the reflection of a composited object is synthesized by ray tracing in real time. We demonstrate the effectiveness of our method through comparisons with ground-truth data and results using natural images as inputs.}, pages = {1435--1443}, title = {Matting and Compositing for Fresnel Reflection on Wavy Surfaces}, volume = {31}, year = {2012} }