@article{oai:tsukuba.repo.nii.ac.jp:00018298, author = {花木, 伸行 and 石川, 竜一郎 and 秋山, 英三 and Hanaki, Nobuyuki and Ishikawa, Ryuichiro and Akiyama, Eizo}, issue = {10}, journal = {Journal of economic dynamics & control}, month = {Oct}, note = {application/pdf, This paper presents a model of learning about a game. Players initially have little knowledge about the game. Through playing the same game repeatedly, each player not only learns which action to choose but also constructs a personal view of the game. The model is studied using a hybrid payoff matrix of the prisoner’s dilemma and coordination games. Results of computer simulations show that (1) when all the players are slow at learning the game, they have only a partial understanding of the game, but might enjoy higher payoffs than in cases with full or no understanding of the game; (2) when one player is quick in learning the game, that player obtains a higher payoff than the others. However, all can receive lower payoffs than in the case in which all players are slow learners.}, pages = {1739--1756}, title = {Learning Games}, volume = {33}, year = {2009} }