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Efficiently Modeling 3D Scenes from a Single Image
http://hdl.handle.net/2241/118109
http://hdl.handle.net/2241/118109234284e9-7a58-46ba-b582-a27fb6d62571
名前 / ファイル | ライセンス | アクション |
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IEEECGA_32-6.pdf (1.3 MB)
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Item type | Journal Article(1) | |||||
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公開日 | 2013-01-08 | |||||
タイトル | ||||||
タイトル | Efficiently Modeling 3D Scenes from a Single Image | |||||
言語 | ||||||
言語 | eng | |||||
資源タイプ | ||||||
資源 | http://purl.org/coar/resource_type/c_6501 | |||||
タイプ | journal article | |||||
著者 |
Iizuka, Satoshi
× Iizuka, Satoshi× Kanamori, Yoshihiro× Mitani, Jun× Fukui, Yukio |
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著者別名 |
金森, 由博
× 金森, 由博× 三谷, 純× 福井, 幸男 |
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抄録 | ||||||
内容記述タイプ | Abstract | |||||
内容記述 | A proposed system lets users create a 3D scene easily and quickly from a single image. The scene model consists of background and foreground objects whose coordinates the system calculates on the basis of a boundary between the ground plane and a wall plane. The system quickly extracts foreground objects by combining image segmentation and graph-cut-based optimization. It enables efficient modeling of foreground objects, easy creation of their textures, and rapid construction of scene models that are simple but produce sufficient 3D effects. | |||||
書誌情報 |
IEEE computer graphics and applications 巻 32, 号 6, p. 18-25, 発行日 2012-11 |
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ISSN | ||||||
収録物識別子タイプ | ISSN | |||||
収録物識別子 | 0272-1716 | |||||
書誌レコードID | ||||||
収録物識別子タイプ | NCID | |||||
収録物識別子 | AA1062194X | |||||
DOI | ||||||
識別子タイプ | DOI | |||||
関連識別子 | 10.1109/MCG.2011.85 | |||||
権利 | ||||||
権利情報 | © 2012 IEEE Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works. | |||||
著者版フラグ | ||||||
値 | author | |||||
出版者 | ||||||
出版者 | IEEE Computer Society | |||||
URI | ||||||
識別子 | http://hdl.handle.net/2241/118109 | |||||
識別子タイプ | HDL |